hoi4 destroyer spam. Go to hoi4 r/hoi4 • by. hoi4 destroyer spam

 
Go to hoi4 r/hoi4 • byhoi4 destroyer spam  I routinely set 15 CLs on seek and destroy

As we all know ships in Hoi4 have been completely changed the old. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. 7 armour and 13. But you desperately want the Armor. Light Attack Destroyer Spam. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). 3x. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. If they hit 0 manpower before you you win. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. CL spam is beyond stpuidly effective. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. and then countering it with naval bombers/anti-sub destroyer spam. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. This is the most important part. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. this division is the most efficient. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. adj. 2. this guide focuses mainly on the hoi4 surface fleet. You have to research that variant after researching the basic tank chassis. Surface detection +5. If they hit 0 manpower before you you win. Check it out here. r/hoi4 • Need help Knocking out the china. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Light Battery II. 20~ CLs cleared the entire US Atlantic fleet. It’s pretty simple, but takes focus to make it efficient. Lewis Mk. Report. The development of the torpedo gave rise to the Jeune École doctrine, which held. Archangel85. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. More speed and lower visibility is always good. Battleship Designs. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. "Forget all your naval options and spam submarines" - Sun Tzu. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. You can never go wrong with torpedos and it always is a good idea to build screen with a. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. It’s pretty simple, but takes focus to make it efficient. Why does the AI spam planes so much, i mean UK and Fra. 10 things I noticed/thought about HOI4. Submarine Spam, destroyer spam it just doesn't work. #2: Surface detection and speed are key. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Destroyer are great against sub, but terrible at surface warfare. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. g artillery, tank Destroyer, infantry, heavy tank divisions. I've never been great at the naval side of HOI4 and haven't played a. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. -Super Battleship / Carrier style. Target cost 5200-5300. using fleet in being makes this combo super deadly. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Submarines can hit destroyers, it's just a really low chance. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. 7% damage reduction with its light guns. The carriers covered the Mariana's, PI Sea, Bismark Sea. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. Invade Poland ASAP. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Business, Economics, and Finance. It’s been awhile since I played and idk. After the 5th their org should be down enough to run over. Good news: it's better at dogfighting than the 1940 heavy fighter. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. They'll do the bulk of your ship damage for the first year or so. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. I have a feeling it will get crushed by a large stack or by naval bombers. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. To add modified equipment: Create a equipment variant. Using. Design/update the best anti-sub destroyer you can. 763 6. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. It will generally do all three better than light cruisers. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Build and spam only battlecruisers and destroyers. Each paratrooper unit has a “weight” given by its template. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. I alternate between those two, recruiting. Don't let your navy engage for. For better or for worse, magazine hits are not included in hoi4's critical hits system. Yes, adding super heavy TDs to infantry divisions is "best". Template 4. If you’d rather use a more effective destroyer, that’s fine - it just means either that. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Paradox needs to really study themselves some actual military history. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. light battery 1 its cheap, destroyer guns does almost no damage anyways. Colosso95. And of course the piercing. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Go to hoi4 r/hoi4 • by KLord878. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Theyre extremely niche to be frank. The most one could expect is that more anti air means that a ship would take around 30 naval. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Best Naval doctrine is spamming naval bombers. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Destroyers. First I tested out land based naval bombers vs ships. This is from a livestream I did on twitch on Thursday last week. So your best option are Destroyer's and Submarines. Finally, use destroyers for your torpedo attackers. 2. They are so good some games literally ban them because they are so. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. This is because ships that can't hit other ships will run. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Most of the times it's just not worth it to make a good navy for sp. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Same result. Sub detection +9. there is a lot of info left out for the sake of time. Mid 1. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Tanicius. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Air Roach is generally considered stronger. The CLs should be well-rounded with radar and even more than one catapult. Report. Lots and lots of mines. For single player you just steal others countries navies. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Focus on bombing enemy ships, and plan naval invasions. Get your whole main army as 5inf + engineer. I alternate between those two, recruiting. - When your fleet meets and enemy fleet they begin a naval battle. Cruiser Hull: 2. D. Never miss a thing. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. The first is to give the tank high soft attack, but very low hard attack and piercing. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Easy, cheap, and effective. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. How to build ships in By Blood Alone. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Jan 30, 2018; Add bookmark. Having air superiority is super important for spotting and battle. variants) that can be produced by dockyards. Go to hoi4 r/hoi4. Also they are cheap and expendable meaning they are great for getting naval dominance 3. I would say subs are the most OP. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. -Jusp spam Naval Bombers and nuke the enemy fllets. Italy has sufficient surface fleet to not require anything more than those. No one should ever make destroyers - they're absolutely worthless. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There are essentially two metas. any tactic will defeat AI. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Destroyer with only torpedos. As you can see, the divisions cost the same. but for making screens, use something with light attack. Trips. There is no point in adding more than three main batteries. . The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. The stated goal of Man the Guns is to make the naval gameplay more involved. 4. For the record, my play style is usually just spamming naval mines because that's all I understand. Set the fleet to convoy raid mission with: split. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. 25 and 37. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. destroyer2 : the point is that they can tank more shots form a light attack cruiser. Electronic Mechanic Engineering. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. . AI newer uses 40 widths, so you'll be perfectly fine with 20 width. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Maybe tanks can help too idk. Join my discord:. You are not detecting subs better with tactical bombers. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. 0 unless otherwise noted. Light cruisers can fill the role of destroyers or that of heavy cruisers. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. Those will hunt down the submarine in no time. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. Toggle signature. The faster the screen is, the harder it is for the heavy gun to hit it. r/hoi4. Build nothing but military factories and stuff for ground troops. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Jump to latest Follow Reply. The Ai cannot handle it. Try it, give up on historic vs AI, I garauntee you will enjoy it. Cold War: Iron Curtain is supported and in active development. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. a tragedy that will halt Japan for the rest of the game. Double line at in Divisions, move them around to counter armour. You pair this with patrols. 379K subscribers in the hoi4 community. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Armor will be near useless there. Also flanking and encirclement. Operating in squadrons of 6 on convoy escort. But in general, which is superior. This can be attached to your patrol screen fleet for max convoy and sub destruction. Landlocked nations need not worry about this problem. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. Build fast ships with Radar and spotter planes. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). This thread is archived New comments cannot be posted and votes cannot be cast. r/hoi4. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. If you really want to go with navy stuff go with Base Strike. Yeah it can be. Air Superiority is especially crucial as Germany. L. Battleships. Exploring the testing I have done to establish the best ships for surface combat. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. Weird Stuff MP State of Decay 2. -Roach destroyer spam + steal someone's else's fleet. Doctrines and such is also important. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Personally for me CLs are the winners of this update, in a flashback to the game’s. and since heavy cruisers are cheaper than. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Building a tank destroyer division is something that may work as well. A single Naval Yard outputs 2. You don’t need lots of torpedo destroyers. I've tried doing something similar and completely segmenting my army before, e. You don’t need lots of torpedo destroyers. Boost fascism in the USA. Spam divisions/planes. After a few months of aerial bombing, send in your navy. There are two main types of Roach, air Roach and no-air. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. Destroyer Hull: 1x. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. You pair this with patrols. AI has no answer to sub 3 spam. Archived post. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. In Kyushu you can only build 1, so add a 3rd factory to Tokai. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Submarine Hull: 0. then you get an upgrade of . One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. ago. Go to hoi4 r/hoi4 • by. Multiply this a few times et voila! Mostly empty max engine. HoI4 Dev Diary - Ship Designer. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 2. Next, there is a specific limit for the number of equipment you cant type. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. 1% of largest communities on Reddit. Heavy tanks can mount the same cannons AND they have more breakthrough. [41]Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. In addition I have a better template that adds AA and logistics. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. 12mpg with 10 gallons is 120. Generally, you do not need SPG with heavy or medium tank divisions. Infantry can also be upgraded to the point where they can handle. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Torpedoes are OP right now. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. 2 HP. So 11-8-2, 12-7-2, or 14-5-2. For example: 'ae 100 infantry_equipment_1'. Each support company weighs 0. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. Destroyer spam is the old meta. 6) Escort group/minesweeping. Results may vary as Italy. For naval doctrine, almost always use trade interdiction. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Result of strategic bomber spam as Germany. xoldfashionedx Research Scientist • 5 yr. FrontierJustice- • 3 yr. The purpose of infantry is to defend. 1; Reactions: Reply. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Heavy tank destroyer variants will maximize these to stats in a single brigade. but for making screens, use something with light attack. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Hull Types: Battleship Hull: 2. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. III DEMS & SBML two-inch mortar. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Introduction. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Created by Freezer. Denkt Left the forums permamently. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Spam divisions/planes. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Fire Control 0. Ardent scored one hit with her 4. 43. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. New Player Tutorials. light battery 1 its cheap, destroyer guns. Carlcarl1984 • 2 yr. I just naval bomb it out of the water without much effort. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Testing anti air. 2 inch Mortar. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Type A fleet is the lazy bastard approach. If you must build ships, just mass light cruisers/destroyers and a few subs. 1. subs joining also mess with the engagement ranges and lead to you. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. New comments cannot be posted and votes cannot be cast. 10mpg with 10 gallons is 100 miles. But the rational answer is to add support anti tank companies to your infantry templates. DD and Naval Bomber spam. " Upgrade the things you want to upgrade and save it. Then the torp destroyers kill enemy caps. Pretty damn cheap for its effects. Without Armor, hardness is not necessary. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. In this video I look over the potential new naval meta. The AI doesn't. -Sub spam + naval raiding. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget.